Posts Tagged ‘Game Experience’

Online Gaming is hot and probably one of the only industries that during the recession produced double digit growth figures. The fact that this industry is booming doesn’t really come as a surprise. The sector was doing great because the internet as communication and interaction medium has become established and current mainstream technology is now sufficient to allow for a quality game experience. The phenomenal growth rate of online role playing is nicely characterized in this quote from GameZone.com

“Antix Entertainment’s MMORPG AdventureQuest Worlds today welcomed its 10 millionth registered player. Launched at the end of October, 2008, AdventureQuest Worlds’ average growth rate of 1.1 million players per month is four times faster than the growth rate of the U.S. population[1].” Read the full article GameZone

This market boom brings back memories about the coming of age of the movie industry during the great depression of the 1930′s. And as far as I see that growth is due to the same mechanisms. Online games, like movies provide an almost effortless escape from everyday life and its problems. Technology and lifestyle can change but human needs remain the same.

Online games are easily accessible; many offer a free version and allow everyone to become an instant virtual hero. Online role playing games or RPG’s as they are referred to are increasingly popular. The MMORPG’s (Massive Multimedia Role Playing Games) like World of Warcraft are fascinating from many different perspectives. Psychological, Sociological, Scientific and from a more economic perspective As a Web 2.0 phenomenon they are slowly but surely become embedded in our way of living. They already have changed the media landscape entirely.

Opportunities in Online Gaming

Most game computers like the Xbox 360, WII and PSP are internet connected or have that option. When you take a look the games available for these platforms 99% of them have the online multiplayer option. Virtual Worlds like Second Life and World of Warcraft (WoW) allow members to create their own fantasy character and at least online to be what they always wanted to be.

For internet entrepreneurs these developments come with huge opportunities. The services needed by these communities range from hard and software support to advanced players guides, ideas on strategies and communication.

Online Games, Online Learning and online communication have become second nature for especially the younger generations. The massive interest and growth potential makes the online gaming sector to one of the most promising for the coming decennium.

Links of interest:

Second Life

World of Warcraft

Wikipedia MMORPG